Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 159 days ago
10 / 4 / 8
K / D / A
40.9%
Kill participation
1,777.7
Damage / min
15,541g
484.9 gold / min
33
5 placed · 7 cleared
245
7.6 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryかいぞく#JP1
Ryze · Top
11 / 2 / 7
40.9% KP
38,348
20.7% share
14,938g
252 CS · 7.9/m
Have Some Luv#9999
Vi · Jungle
9 / 4 / 20
65.9% KP
33,250
17.9% share
15,321g
215 CS · 6.7/m
1vsAll#日新又日新
Yone · Mid
10 / 4 / 8
40.9% KP
56,975
30.7% share
15,541g
245 CS · 7.6/m
umisora#JP1
Smolder · ADC
12 / 5 / 16
63.6% KP
46,668
25.2% share
15,897g
198 CS · 6.2/m
kenken71#JP1
Thresh · Support
2 / 7 / 23
56.8% KP
10,284
5.5% share
9,449g
23 CS · 0.7/m
Red side
Defeat高松燈#8373
Jax · Top
3 / 9 / 1
18.2% KP
18,469
13.6% share
11,710g
205 CS · 6.4/m
Requiem#あるかいだ
Jarvan IV · Jungle
6 / 8 / 11
77.3% KP
21,592
15.9% share
14,440g
263 CS · 8.2/m
ykz#5718
Vladimir · Mid
2 / 7 / 9
50% KP
36,108
26.6% share
10,816g
201 CS · 6.3/m
rire#7777
Ezreal · ADC
5 / 10 / 11
72.7% KP
38,976
28.7% share
15,698g
249 CS · 7.8/m
340671100#JP1
Tahm Kench · Support
6 / 10 / 11
77.3% KP
20,511
15.1% share
10,331g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
