Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gragas
Victory
Ranked Solo/Duo · 158 days ago
9 / 5 / 11
K / D / A
42.6%
Kill participation
1,172.9
Damage / min
17,241g
509.3 gold / min
29
6 placed · 6 cleared
255
7.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnoh#JP1
Twisted Fate · Top
6 / 9 / 11
36.2% KP
22,670
14.2% share
14,564g
214 CS · 6.3/m
kupea#JP1
Karthus · Jungle
8 / 8 / 14
46.8% KP
26,040
16.3% share
15,802g
231 CS · 6.8/m
1vsAll#日新又日新
Gragas · Mid
9 / 5 / 11
42.6% KP
39,703
24.8% share
17,241g
255 CS · 7.5/m
大蒜儿#JP11
Ezreal · ADC
19 / 7 / 12
66% KP
59,429
37.1% share
21,680g
263 CS · 7.8/m
尾中板井#JP1
Alistar · Support
5 / 8 / 20
53.2% KP
12,268
7.7% share
11,110g
35 CS · 1/m
Red side
Defeat夜の踊り子#SKNS
Vayne · Top
7 / 9 / 5
32.4% KP
31,939
24.3% share
13,195g
218 CS · 6.4/m
난 피#Nhtr
Nocturne · Jungle
12 / 10 / 10
59.5% KP
29,416
22.4% share
16,220g
209 CS · 6.2/m
Apocalys#JP1
Aurelion Sol · Mid
9 / 7 / 7
43.2% KP
28,197
21.4% share
15,096g
231 CS · 6.8/m
Slow Death#PSB
Sivir · ADC
8 / 11 / 10
48.6% KP
26,323
20% share
17,229g
268 CS · 7.9/m
やんうぇんりー#111
Bard · Support
1 / 10 / 18
51.4% KP
15,632
11.9% share
9,210g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
