Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Flex · 157 days ago
11 / 7 / 10
K / D / A
75%
Kill participation
723
Damage / min
15,472g
497.8 gold / min
29
11 placed · 2 cleared
226
7.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryネゲレ#JP1
Darius · Top
12 / 3 / 5
60.7% KP
35,724
31.1% share
16,868g
270 CS · 8.7/m
射幸性の獣#777
Warwick · Jungle
4 / 7 / 8
42.9% KP
13,309
11.6% share
11,950g
183 CS · 5.9/m
BattleGengar#8887
Annie · Mid
6 / 10 / 7
46.4% KP
19,011
16.5% share
13,546g
206 CS · 6.6/m
BattleSincemia#JP1
Smolder · ADC
6 / 3 / 7
46.4% KP
39,969
34.7% share
13,835g
250 CS · 8/m
MAL10#1015
Alistar · Support
0 / 5 / 16
57.1% KP
7,014
6.1% share
8,577g
35 CS · 1.1/m
Red side
DefeatpjwdQ#4822
Sion · Top
3 / 4 / 2
17.9% KP
17,530
16.9% share
9,658g
205 CS · 6.6/m
1vsAll#日新又日新
Vi · Jungle
11 / 7 / 10
75% KP
22,472
21.6% share
15,472g
226 CS · 7.3/m
King of One Deal#0120
Ahri · Mid
6 / 7 / 10
57.1% KP
23,510
22.6% share
11,797g
191 CS · 6.1/m
V1 Berzas#Zubat
Jhin · ADC
7 / 5 / 9
57.1% KP
29,859
28.8% share
13,590g
235 CS · 7.6/m
V1Numbers#18v
Blitzcrank · Support
1 / 5 / 13
50% KP
10,447
10.1% share
8,107g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
