Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Defeat
Ranked Solo/Duo · 156 days ago
6 / 5 / 8
K / D / A
50%
Kill participation
720.8
Damage / min
12,614g
397.7 gold / min
24
6 placed · 2 cleared
225
7.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory今崎ホセ#1922
Camille · Top
3 / 6 / 11
50% KP
36,290
26% share
12,428g
272 CS · 8.6/m
想上千分#0731
Lee Sin · Jungle
3 / 5 / 16
67.9% KP
14,783
10.6% share
13,277g
213 CS · 6.7/m
理のドレイヴンJG#rich
Gwen · Mid
10 / 3 / 7
60.7% KP
34,208
24.5% share
18,355g
262 CS · 8.3/m
Sigh#JP1
Smolder · ADC
8 / 6 / 10
64.3% KP
39,990
28.6% share
15,612g
250 CS · 7.9/m
Kabe#chan
Elise · Support
4 / 8 / 12
57.1% KP
14,566
10.4% share
11,131g
41 CS · 1.3/m
Red side
Defeatbrolyゼータ電位#JP1
Nasus · Top
4 / 7 / 4
28.6% KP
22,564
19.3% share
11,350g
211 CS · 6.7/m
Skarner Main#1111
Skarner · Jungle
4 / 5 / 13
60.7% KP
13,209
11.3% share
11,699g
184 CS · 5.8/m
1vsAll#日新又日新
K'Sante · Mid
6 / 5 / 8
50% KP
22,861
19.5% share
12,614g
225 CS · 7.1/m
やみのメグ#1233
Viktor · ADC
11 / 7 / 10
75% KP
46,803
40% share
18,825g
311 CS · 9.8/m
Yuusha yamemasu#444
Thresh · Support
3 / 4 / 17
71.4% KP
11,600
9.9% share
9,336g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
