Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Defeat
Ranked Solo/Duo · 154 days ago
7 / 9 / 12
K / D / A
70.4%
Kill participation
870.1
Damage / min
14,903g
318.6 gold / min
47
16 placed · 10 cleared
188
4 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1vsAll#日新又日新
Skarner · Top
7 / 9 / 12
70.4% KP
40,708
24.4% share
14,903g
188 CS · 4/m
hunzi#zzz
Lee Sin · Jungle
2 / 13 / 10
44.4% KP
21,701
13% share
15,042g
235 CS · 5/m
Recap#125
Ahri · Mid
10 / 6 / 7
63% KP
41,608
25% share
20,618g
395 CS · 8.4/m
tumptump#JP1
Caitlyn · ADC
8 / 11 / 4
44.4% KP
51,940
31.2% share
22,037g
364 CS · 7.8/m
HMG CoA#11222
Braum · Support
0 / 9 / 16
59.3% KP
10,630
6.4% share
12,261g
24 CS · 0.5/m
Red side
VictoryRicky#りっきー
Kennen · Top
4 / 9 / 26
62.5% KP
43,477
19.1% share
16,199g
278 CS · 5.9/m
Ankochan#20y
Pantheon · Jungle
15 / 5 / 16
64.6% KP
53,617
23.5% share
19,419g
282 CS · 6/m
Sasuke#8417
Qiyana · Mid
17 / 4 / 13
62.5% KP
69,663
30.6% share
20,791g
302 CS · 6.5/m
毛おちてたよ#o0o
Lucian · ADC
12 / 5 / 13
52.1% KP
51,181
22.4% share
22,295g
338 CS · 7.2/m
いちにち六試合#まで7
Milio · Support
0 / 4 / 37
77.1% KP
10,069
4.4% share
13,212g
45 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
