Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Victory
Ranked Solo/Duo · 143 days ago
6 / 4 / 7
K / D / A
31.7%
Kill participation
640.8
Damage / min
16,521g
402.8 gold / min
35
6 placed · 9 cleared
263
6.4 CS / min
Objective control
4
Dragons
2
Baron
13
Towers
6
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1vsAll#日新又日新
K'Sante · Top
6 / 4 / 7
31.7% KP
26,284
14.5% share
16,521g
263 CS · 6.4/m
namekuzi#JP1
Rengar · Jungle
5 / 9 / 7
29.3% KP
19,439
10.7% share
17,271g
299 CS · 7.3/m
ShoeBlLL#tw2
Akshan · Mid
14 / 6 / 7
51.2% KP
40,260
22.2% share
17,768g
258 CS · 6.3/m
Color Your Night#wing
Ezreal · ADC
10 / 9 / 13
56.1% KP
45,878
25.3% share
21,793g
279 CS · 6.8/m
私は希望と共に#1425
Vel'Koz · Support
6 / 6 / 18
58.5% KP
49,610
27.3% share
15,464g
58 CS · 1.4/m
Red side
DefeatLiam Gallagher#0812
Camille · Top
3 / 9 / 6
26.5% KP
19,940
11.3% share
14,531g
285 CS · 6.9/m
January#봄이야
Naafiri · Jungle
12 / 7 / 5
50% KP
39,159
22.1% share
18,997g
267 CS · 6.5/m
福岡が好きです#いいね
Varus · Mid
3 / 10 / 7
29.4% KP
29,375
16.6% share
16,073g
322 CS · 7.9/m
kuro#jp11
Lucian · ADC
14 / 9 / 9
67.6% KP
83,310
47.1% share
24,599g
376 CS · 9.2/m
Scarlet#JP0
Milio · Support
2 / 6 / 21
67.6% KP
5,192
2.9% share
11,715g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
