Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Ranked Solo/Duo · 143 days ago
5 / 2 / 6
K / D / A
47.8%
Kill participation
953.9
Damage / min
12,236g
503.9 gold / min
21
8 placed · 1 cleared
260
10.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHeroSiege#11111
Singed · Top
1 / 2 / 4
55.6% KP
14,553
21.1% share
8,926g
225 CS · 9.3/m
Mrグッドゲームくん#GGだぜ
Vi · Jungle
1 / 5 / 3
44.4% KP
6,324
9.2% share
7,543g
139 CS · 5.7/m
namazun#JP1
Vex · Mid
5 / 3 / 2
77.8% KP
17,866
25.9% share
11,970g
212 CS · 8.7/m
Color Your Night#wing
Ezreal · ADC
2 / 5 / 3
55.6% KP
25,276
36.6% share
10,722g
230 CS · 9.5/m
umurnumu#jp0
Soraka · Support
0 / 8 / 6
66.7% KP
5,045
7.3% share
5,662g
16 CS · 0.7/m
Red side
Victory1vsAll#日新又日新
Olaf · Top
5 / 2 / 6
47.8% KP
23,164
32.8% share
12,236g
260 CS · 10.7/m
Apparition#4000
Poppy · Jungle
5 / 1 / 10
65.2% KP
9,799
13.9% share
10,043g
153 CS · 6.3/m
更科にゃん丸#JP1
Pyke · Mid
10 / 2 / 2
52.2% KP
9,398
13.3% share
9,501g
136 CS · 5.6/m
RuneFactoryが大好きだ#YRA
Sivir · ADC
3 / 3 / 12
65.2% KP
20,661
29.3% share
12,210g
241 CS · 9.9/m
雪花蓮#1109
Nami · Support
0 / 1 / 15
65.2% KP
7,524
10.7% share
6,938g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
