Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Defeat
Normal Draft · 143 days ago
12 / 5 / 2
K / D / A
73.7%
Kill participation
940.2
Damage / min
16,465g
497.4 gold / min
22
3 placed · 2 cleared
222
6.7 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBITA OTP#JP1
Poppy · Top
9 / 5 / 3
37.5% KP
32,204
23.3% share
14,581g
216 CS · 6.5/m
DramaticShadow#00000
Zed · Jungle
9 / 3 / 11
62.5% KP
33,748
24.4% share
17,667g
261 CS · 7.9/m
ナミルルユーミジャンナソラカ#Puu
Galio · Mid
12 / 6 / 11
71.9% KP
36,211
26.2% share
14,807g
215 CS · 6.5/m
参加者#JP1
Senna · ADC
2 / 3 / 14
50% KP
25,860
18.7% share
14,718g
244 CS · 7.4/m
Seneenya#hys27
Tahm Kench · Support
0 / 2 / 12
37.5% KP
10,069
7.3% share
8,597g
55 CS · 1.7/m
Red side
Defeatdayuan#baka
K'Sante · Top
4 / 6 / 4
42.1% KP
18,837
16% share
13,335g
241 CS · 7.3/m
1vsAll#日新又日新
Wukong · Jungle
12 / 5 / 2
73.7% KP
31,119
26.5% share
16,465g
222 CS · 6.7/m
えーでぃえーでぃえいちぴー#1267
Viktor · Mid
0 / 8 / 7
36.8% KP
20,267
17.2% share
10,600g
234 CS · 7.1/m
Gzhel#3818
Ezreal · ADC
3 / 5 / 3
31.6% KP
39,397
33.5% share
14,919g
279 CS · 8.4/m
ジェニファーン#JP1
Janna · Support
0 / 8 / 6
31.6% KP
8,015
6.8% share
8,094g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
