Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 133 days ago
12 / 1 / 10
K / D / A
66.7%
Kill participation
1,087.5
Damage / min
16,055g
560.4 gold / min
15
4 placed · 3 cleared
305
10.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdcthanh#JP1
Garen · Top
1 / 6 / 3
36.4% KP
10,520
17.1% share
9,808g
207 CS · 7.2/m
Gâu Gâu iii#2899
Diana · Jungle
4 / 8 / 2
54.5% KP
14,850
24.1% share
11,050g
187 CS · 6.5/m
INKI#Faker
Mel · Mid
4 / 10 / 2
54.5% KP
17,575
28.6% share
12,263g
248 CS · 8.7/m
Trôn Tem#jp3
Ashe · ADC
1 / 3 / 4
45.5% KP
14,305
23.2% share
11,435g
266 CS · 9.3/m
HuynLee#JP1
Nautilus · Support
1 / 6 / 6
63.6% KP
4,305
7% share
7,067g
35 CS · 1.2/m
Red side
VictorypjwdQ#4822
Camille · Top
8 / 5 / 6
42.4% KP
25,560
30.1% share
12,554g
206 CS · 7.2/m
King of One Deal#0120
Zaahen · Jungle
3 / 1 / 10
39.4% KP
7,265
8.5% share
12,002g
191 CS · 6.7/m
1vsAll#日新又日新
Yone · Mid
12 / 1 / 10
66.7% KP
31,157
36.6% share
16,055g
305 CS · 10.6/m
铸星龙王#飛龍在天
Aurelion Sol · ADC
9 / 0 / 4
39.4% KP
16,758
19.7% share
13,364g
217 CS · 7.6/m
靑天乙#BLUE
Leona · Support
1 / 4 / 15
48.5% KP
4,285
5% share
7,969g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
