Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Flex · 131 days ago
3 / 3 / 4
K / D / A
38.9%
Kill participation
707
Damage / min
10,284g
403.6 gold / min
15
10 placed · 0 cleared
187
7.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1vsAll#日新又日新
Jarvan IV · Top
3 / 3 / 4
38.9% KP
18,016
28.8% share
10,284g
187 CS · 7.3/m
King of One Deal#0120
Zaahen · Jungle
1 / 9 / 7
44.4% KP
10,826
17.3% share
7,973g
111 CS · 4.4/m
V1 9vsONE#V1 KR
Galio · Mid
9 / 5 / 5
77.8% KP
18,348
29.4% share
11,127g
142 CS · 5.6/m
铸星龙王#飛龍在天
Aurelion Sol · ADC
2 / 3 / 3
27.8% KP
8,945
14.3% share
9,142g
195 CS · 7.7/m
靑天乙#BLUE
Nautilus · Support
3 / 6 / 11
77.8% KP
6,341
10.1% share
7,266g
11 CS · 0.4/m
Red side
VictoryTính nóng nhưkem#1199
Darius · Top
5 / 3 / 0
19.2% KP
9,334
11.8% share
11,437g
208 CS · 8.2/m
Ren Yui Hatano#5119
Rek'Sai · Jungle
2 / 2 / 13
57.7% KP
14,870
18.9% share
11,208g
166 CS · 6.5/m
Chull#3105
Yone · Mid
9 / 9 / 7
61.5% KP
29,329
37.2% share
13,498g
237 CS · 9.3/m
Củ Cà Rốt#50kg
Xayah · ADC
1 / 1 / 7
30.8% KP
12,137
15.4% share
11,593g
251 CS · 9.8/m
TNC Me0U#JP2
Brand · Support
9 / 3 / 5
53.8% KP
13,160
16.7% share
9,977g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
