Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 127 days ago
4 / 5 / 5
K / D / A
37.5%
Kill participation
747.1
Damage / min
11,652g
460.6 gold / min
18
7 placed · 1 cleared
224
8.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatマンちゃん#1958
Cassiopeia · Top
3 / 8 / 4
29.2% KP
15,104
19.4% share
8,665g
159 CS · 6.3/m
唯 一#0823
Kayn · Jungle
5 / 4 / 3
33.3% KP
15,451
19.8% share
10,659g
171 CS · 6.8/m
mahoutuzi#85777
Katarina · Mid
7 / 4 / 3
41.7% KP
20,129
25.8% share
10,699g
197 CS · 7.8/m
Sung#JP2
Lucian · ADC
6 / 3 / 4
41.7% KP
15,106
19.4% share
12,262g
218 CS · 8.6/m
a baby princess#kr2
Skarner · Support
3 / 5 / 6
37.5% KP
12,193
15.6% share
7,617g
48 CS · 1.9/m
Red side
Victoryなんでも屋#JP2
Diana · Top
5 / 7 / 6
45.8% KP
20,914
26.4% share
9,981g
182 CS · 7.2/m
Wsavh#JP1
Aatrox · Jungle
11 / 1 / 4
62.5% KP
20,961
26.4% share
15,091g
214 CS · 8.5/m
1vsAll#日新又日新
Yone · Mid
4 / 5 / 5
37.5% KP
18,902
23.8% share
11,652g
224 CS · 8.9/m
JIWOO#0224
Senna · ADC
3 / 4 / 7
41.7% KP
13,319
16.8% share
10,647g
191 CS · 7.5/m
Beat in Angel#0419
Orianna · Support
1 / 7 / 8
37.5% KP
5,261
6.6% share
7,852g
74 CS · 2.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
