Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Ranked Solo/Duo · 124 days ago
7 / 7 / 6
K / D / A
43.3%
Kill participation
863.7
Damage / min
12,425g
408.5 gold / min
22
5 placed · 4 cleared
222
7.3 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryあいうえお3#JP1
Gangplank · Top
5 / 6 / 9
37.8% KP
35,204
25.6% share
13,178g
233 CS · 7.7/m
Novita#JP1
Briar · Jungle
21 / 5 / 3
64.9% KP
34,764
25.3% share
22,021g
303 CS · 10/m
GIGA KUJIRA KING#bosyo
Kled · Mid
3 / 9 / 11
37.8% KP
26,338
19.2% share
12,875g
167 CS · 5.5/m
Silly man#JP1
Heimerdinger · ADC
8 / 7 / 9
45.9% KP
32,811
23.9% share
17,800g
265 CS · 8.7/m
Loki2#JP1
Nautilus · Support
0 / 3 / 15
40.5% KP
8,245
6% share
8,939g
29 CS · 1/m
Red side
Defeat1vsAll#日新又日新
Olaf · Top
7 / 7 / 6
43.3% KP
26,270
24.6% share
12,425g
222 CS · 7.3/m
くるみかん#123
Shaco · Jungle
15 / 8 / 7
73.3% KP
26,933
25.2% share
16,455g
189 CS · 6.2/m
ハゲニート50歳#JP2
Ekko · Mid
5 / 11 / 8
43.3% KP
30,128
28.2% share
13,416g
232 CS · 7.6/m
やまぐち#財津か小宮
Yasuo · ADC
3 / 7 / 8
36.7% KP
14,227
13.3% share
11,694g
235 CS · 7.7/m
あるっぺ#座右の銘
Yuumi · Support
0 / 4 / 14
46.7% KP
9,217
8.6% share
7,288g
7 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
