Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 123 days ago
12 / 4 / 9
K / D / A
51.2%
Kill participation
1,682.8
Damage / min
16,858g
524.6 gold / min
20
5 placed · 3 cleared
250
7.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat儿etemed#sunel
Dr. Mundo · Top
3 / 7 / 3
20.7% KP
21,860
16.2% share
13,629g
262 CS · 8.2/m
hjny#JP1
Jayce · Jungle
10 / 9 / 9
65.5% KP
40,670
30.2% share
16,514g
217 CS · 6.8/m
木谷高明#JP1
Neeko · Mid
8 / 8 / 8
55.2% KP
24,157
17.9% share
13,121g
210 CS · 6.5/m
卯ノ花烈#初代剣八
Karthus · ADC
7 / 10 / 8
51.7% KP
40,208
29.9% share
15,363g
279 CS · 8.7/m
藍染惣右介#霊 王
Taric · Support
1 / 7 / 14
51.7% KP
7,739
5.7% share
8,606g
43 CS · 1.3/m
Red side
Victory1vsAll#日新又日新
Yone · Top
12 / 4 / 9
51.2% KP
54,074
33.2% share
16,858g
250 CS · 7.8/m
Flat Earther#capy
Wukong · Jungle
6 / 5 / 11
41.5% KP
16,791
10.3% share
15,854g
296 CS · 9.2/m
Mokurooo#NKG
Talon · Mid
11 / 6 / 7
43.9% KP
30,381
18.6% share
17,432g
288 CS · 9/m
Silly man#JP1
Heimerdinger · ADC
12 / 6 / 15
65.9% KP
51,586
31.7% share
20,262g
258 CS · 8/m
Loki2#JP1
Nautilus · Support
0 / 8 / 22
53.7% KP
10,127
6.2% share
9,653g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
