Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 122 days ago
9 / 4 / 10
K / D / A
57.6%
Kill participation
860.3
Damage / min
14,323g
543.6 gold / min
37
6 placed · 5 cleared
202
7.7 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryヒルデ#JP2
Yasuo · Top
6 / 6 / 7
39.4% KP
17,702
20.7% share
12,777g
224 CS · 8.5/m
1vsAll#日新又日新
Zaahen · Jungle
9 / 4 / 10
57.6% KP
22,669
26.6% share
14,323g
202 CS · 7.7/m
マンちゃん#1958
Cassiopeia · Mid
4 / 5 / 7
33.3% KP
14,312
16.8% share
10,257g
185 CS · 7/m
くるみ#富 山 県
Kai'Sa · ADC
12 / 2 / 7
57.6% KP
22,739
26.6% share
16,150g
260 CS · 9.9/m
Bon Jovi#1983
Rell · Support
2 / 1 / 20
66.7% KP
7,903
9.3% share
8,695g
49 CS · 1.9/m
Red side
Defeatあんま自分を責めんな俺がいるけん#ran
Malphite · Top
3 / 7 / 4
38.9% KP
11,532
15.9% share
9,648g
197 CS · 7.5/m
本間心鈴#美しい虚無
Viego · Jungle
6 / 9 / 2
44.4% KP
14,245
19.7% share
12,722g
190 CS · 7.2/m
Apocalys#JP1
Aurelion Sol · Mid
6 / 6 / 1
38.9% KP
21,918
30.2% share
10,856g
203 CS · 7.7/m
Silly man#JP1
Heimerdinger · ADC
2 / 6 / 2
22.2% KP
19,395
26.8% share
12,172g
247 CS · 9.4/m
Loki2#JP1
Nautilus · Support
1 / 6 / 4
27.8% KP
5,382
7.4% share
6,800g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
