Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 122 days ago
21 / 5 / 10
K / D / A
77.5%
Kill participation
2,660.8
Damage / min
23,277g
712.6 gold / min
26
12 placed · 4 cleared
326
10 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1vsAll#日新又日新
Yone · Top
21 / 5 / 10
77.5% KP
86,921
59.3% share
23,277g
326 CS · 10/m
SEES#LOL
Warwick · Jungle
9 / 6 / 9
45% KP
20,648
14.1% share
15,890g
231 CS · 7.1/m
魚23#2000
Rumble · Mid
3 / 7 / 8
27.5% KP
20,706
14.1% share
11,159g
203 CS · 6.2/m
エウリュアレ1003#JP1
Xayah · ADC
4 / 4 / 6
25% KP
11,833
8.1% share
14,849g
267 CS · 8.2/m
宇野なんしぃ#7460
Nautilus · Support
3 / 10 / 9
30% KP
6,377
4.4% share
9,026g
20 CS · 0.6/m
Red side
DefeatNghiaギア#luffy
Aatrox · Top
7 / 8 / 4
34.4% KP
25,064
20% share
13,368g
260 CS · 8/m
Hoàng Hiệp 黄侠#JPDIF
Sylas · Jungle
4 / 9 / 12
50% KP
21,449
17.1% share
12,972g
208 CS · 6.4/m
x0anStyle#1888
Viktor · Mid
6 / 10 / 7
40.6% KP
33,281
26.5% share
12,204g
198 CS · 6.1/m
MF JPDog#4992
Lucian · ADC
10 / 5 / 8
56.3% KP
28,184
22.5% share
14,791g
265 CS · 8.1/m
HIIAMHIEUSAMA#CH00
Senna · Support
5 / 8 / 17
68.8% KP
17,473
13.9% share
11,708g
61 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
