Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gragas
Victory
Ranked Solo/Duo · 114 days ago
7 / 2 / 15
K / D / A
75.9%
Kill participation
1,032.5
Damage / min
19,567g
513.8 gold / min
26
6 placed · 3 cleared
333
8.7 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBuff Camille#0812
Zaahen · Top
7 / 8 / 5
46.2% KP
33,003
29.7% share
13,467g
239 CS · 6.3/m
likezeka#ゼ カ
Sylas · Jungle
5 / 4 / 12
65.4% KP
32,716
29.5% share
14,548g
251 CS · 6.6/m
Reshiram#0307
Yone · Mid
2 / 10 / 6
30.8% KP
11,900
10.7% share
12,799g
271 CS · 7.1/m
SMD 6504#KR2
Rengar · ADC
11 / 5 / 10
80.8% KP
25,874
23.3% share
17,773g
276 CS · 7.2/m
دوكدو#K R
Ivern · Support
1 / 2 / 21
84.6% KP
7,581
6.8% share
10,238g
26 CS · 0.7/m
Red side
Victory1vsAll#日新又日新
Gragas · Top
7 / 2 / 15
75.9% KP
39,320
21.7% share
19,567g
333 CS · 8.7/m
グレイラースY#JP1
Shaco · Jungle
5 / 10 / 14
65.5% KP
26,867
14.8% share
14,896g
249 CS · 6.5/m
2000y#JP1
Vex · Mid
10 / 4 / 14
82.8% KP
45,558
25.1% share
16,208g
258 CS · 6.8/m
Asuki#JP1
Kindred · ADC
5 / 5 / 14
65.5% KP
61,023
33.7% share
18,863g
329 CS · 8.6/m
340671100#JP1
Tahm Kench · Support
2 / 5 / 17
65.5% KP
8,517
4.7% share
10,830g
43 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
