Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rammus
Defeat
Ranked Solo/Duo · 111 days ago
1 / 3 / 4
K / D / A
31.3%
Kill participation
401.8
Damage / min
8,461g
293.6 gold / min
20
6 placed · 2 cleared
178
6.2 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1vsAll#日新又日新
Rammus · Top
1 / 3 / 4
31.3% KP
11,579
12.5% share
8,461g
178 CS · 6.2/m
sambaby#sambb
Graves · Jungle
2 / 8 / 2
25% KP
12,655
13.7% share
10,992g
228 CS · 7.9/m
フェルン#魔法師
Vladimir · Mid
4 / 12 / 2
37.5% KP
24,347
26.3% share
11,046g
190 CS · 6.6/m
im china#tai
Veigar · ADC
9 / 8 / 2
68.8% KP
36,049
38.9% share
14,969g
248 CS · 8.6/m
勝つために生まれた#0913
Thresh · Support
0 / 10 / 9
56.3% KP
8,009
8.6% share
7,496g
44 CS · 1.5/m
Red side
Victoryやんうぇんりー#111
Renekton · Top
8 / 2 / 2
24.4% KP
23,267
18.8% share
13,289g
253 CS · 8.8/m
洗芬茄薇Mokurooo#新宿大剧院
Sylas · Jungle
9 / 3 / 9
43.9% KP
21,597
17.5% share
15,156g
229 CS · 7.9/m
Luminossense#JP1
Qiyana · Mid
16 / 3 / 4
48.8% KP
39,893
32.3% share
15,700g
225 CS · 7.8/m
RuneFactoryが大好きだ#YRA
Kai'Sa · ADC
6 / 3 / 7
31.7% KP
21,489
17.4% share
16,758g
301 CS · 10.4/m
か べ#宇宙第一
Neeko · Support
2 / 5 / 17
46.3% KP
17,373
14.1% share
9,575g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
