Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Defeat
Ranked Solo/Duo · 93 days ago
2 / 6 / 4
K / D / A
54.5%
Kill participation
610.4
Damage / min
6,979g
314.1 gold / min
13
6 placed · 0 cleared
129
5.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryReshiram#0307
Yone · Top
3 / 1 / 8
40.7% KP
23,188
27% share
9,692g
211 CS · 9.5/m
Veraku#0717
Riven · Jungle
12 / 3 / 6
66.7% KP
19,105
22.3% share
13,087g
177 CS · 8/m
Ninja of Ninjas#JP1
Malzahar · Mid
3 / 1 / 5
29.6% KP
8,725
10.2% share
9,778g
200 CS · 9/m
チンパンジー#No1
Yunara · ADC
5 / 1 / 11
59.3% KP
20,910
24.4% share
13,871g
208 CS · 9.4/m
Officialソナ男dism#2026
Sona · Support
4 / 5 / 14
66.7% KP
13,935
16.2% share
8,302g
15 CS · 0.7/m
Red side
Defeat1vsAll#日新又日新
Skarner · Top
2 / 6 / 4
54.5% KP
13,562
31% share
6,979g
129 CS · 5.8/m
永遠の神#1396
Kindred · Jungle
2 / 8 / 6
72.7% KP
4,865
11.1% share
7,123g
111 CS · 5/m
ふらうぃー ラブラブ南海大作戦#ぺぐどぅん
Aatrox · Mid
3 / 3 / 2
45.5% KP
5,917
13.5% share
8,483g
199 CS · 9/m
Sung#JP2
Vladimir · ADC
4 / 3 / 5
81.8% KP
10,345
23.6% share
9,185g
166 CS · 7.5/m
woossub#woo
Annie · Support
0 / 7 / 7
63.6% KP
9,122
20.8% share
5,491g
34 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
