Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Victory
Ranked Flex · 90 days ago
11 / 3 / 11
K / D / A
75.9%
Kill participation
855.8
Damage / min
18,370g
527.1 gold / min
36
6 placed · 7 cleared
250
7.2 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrakun#1111
Singed · Top
5 / 3 / 19
82.8% KP
43,876
31% share
16,631g
325 CS · 9.3/m
1vsAll#日新又日新
Wukong · Jungle
11 / 3 / 11
75.9% KP
29,826
21.1% share
18,370g
250 CS · 7.2/m
Feika#JP2
Ahri · Mid
8 / 4 / 9
58.6% KP
33,736
23.8% share
13,597g
264 CS · 7.6/m
Aqua#タウマゼイ
Varus · ADC
5 / 10 / 6
37.9% KP
26,310
18.6% share
16,105g
276 CS · 7.9/m
萌え萌えきゅん#Love
Nami · Support
0 / 6 / 21
72.4% KP
7,916
5.6% share
9,295g
31 CS · 0.9/m
Red side
Defeatあやたか#JP1
Nasus · Top
8 / 4 / 4
46.2% KP
33,385
27.1% share
14,583g
255 CS · 7.3/m
鋼より刃#刃より剣
Skarner · Jungle
7 / 9 / 6
50% KP
23,714
19.2% share
15,177g
252 CS · 7.2/m
機動戦士ガベダム#JP1
Galio · Mid
1 / 4 / 8
34.6% KP
16,468
13.4% share
10,719g
222 CS · 6.4/m
xyz#피신w
Aurelion Sol · ADC
7 / 5 / 11
69.2% KP
34,050
27.6% share
16,209g
299 CS · 8.6/m
Jackn#JP1
Tahm Kench · Support
3 / 7 / 13
61.5% KP
15,713
12.7% share
10,271g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
