Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Summoner's Rift · 79 days ago
10 / 8 / 6
K / D / A
66.7%
Kill participation
1,899
Damage / min
21,733g
944.9 gold / min
15
4 placed · 0 cleared
213
9.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryラプラスだ道を開けろ#1557
Darius · Top
6 / 3 / 6
41.4% KP
19,878
14.3% share
17,944g
144 CS · 6.3/m
Aki93#8165
Master Yi · Jungle
4 / 8 / 6
34.5% KP
13,487
9.7% share
16,527g
144 CS · 6.3/m
coakuan#JP1
Irelia · Mid
5 / 7 / 6
37.9% KP
23,945
17.2% share
17,800g
165 CS · 7.2/m
RoKifiz#JP1
Sivir · ADC
12 / 2 / 4
55.2% KP
39,377
28.3% share
21,727g
188 CS · 8.2/m
travel#6398
Brand · Support
2 / 5 / 11
44.8% KP
42,365
30.5% share
16,939g
59 CS · 2.6/m
Red side
Defeat1vsAll#日新又日新
Yone · Top
10 / 8 / 6
66.7% KP
43,676
38.9% share
21,733g
213 CS · 9.3/m
Zarka#JP1
Tahm Kench · Jungle
3 / 4 / 8
45.8% KP
15,328
13.6% share
17,458g
138 CS · 6/m
ライチュウLv100#ライライ
Diana · Mid
2 / 7 / 1
12.5% KP
12,438
11.1% share
17,915g
157 CS · 6.8/m
blog 1#JP1
Zyra · ADC
4 / 2 / 8
50% KP
24,165
21.5% share
16,839g
106 CS · 4.6/m
komP8#sugar
Rakan · Support
5 / 8 / 6
45.8% KP
16,690
14.9% share
16,822g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
