Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Normal Draft · 78 days ago
7 / 11 / 19
K / D / A
63.4%
Kill participation
737.4
Damage / min
15,184g
388 gold / min
104
41 placed · 10 cleared
66
1.7 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatafiase#JP1
Gragas · Top
11 / 6 / 17
63.6% KP
38,891
24.6% share
17,715g
225 CS · 5.7/m
Huya丶Dop4#JP1
Graves · Jungle
23 / 8 / 5
63.6% KP
45,557
28.8% share
23,000g
289 CS · 7.4/m
BaSasHIw#JP1
Ahri · Mid
5 / 8 / 11
36.4% KP
35,981
22.8% share
13,665g
251 CS · 6.4/m
こわいね#211
Vayne · ADC
3 / 9 / 13
36.4% KP
29,724
18.8% share
15,910g
256 CS · 6.5/m
MarronGlace#JP1
Bard · Support
2 / 10 / 23
56.8% KP
7,871
5% share
11,350g
25 CS · 0.6/m
Red side
Victoryたけのこの里#1981
Malphite · Top
1 / 10 / 13
34.1% KP
18,756
11.9% share
12,167g
211 CS · 5.4/m
kina#0718
Talon · Jungle
18 / 7 / 8
63.4% KP
36,809
23.4% share
23,131g
285 CS · 7.3/m
Crua Rudil#Crua
Naafiri · Mid
6 / 11 / 9
36.6% KP
30,616
19.4% share
14,902g
276 CS · 7.1/m
铸星龙王#飛龍在天
Aurelion Sol · ADC
9 / 5 / 17
63.4% KP
42,501
27% share
19,822g
319 CS · 8.2/m
1vsAll#日新又日新
Sylas · Support
7 / 11 / 19
63.4% KP
28,857
18.3% share
15,184g
66 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
