Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Normal Draft · 69 days ago
10 / 5 / 18
K / D / A
51.9%
Kill participation
731.2
Damage / min
17,926g
449.3 gold / min
33
6 placed · 4 cleared
296
7.4 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryV1 Arashi#華やか
Zaahen · Top
5 / 3 / 18
42.6% KP
56,773
29.8% share
16,928g
317 CS · 7.9/m
1vsAll#日新又日新
Maokai · Jungle
10 / 5 / 18
51.9% KP
29,175
15.3% share
17,926g
296 CS · 7.4/m
himazinzyaga8624#8624
Ahri · Mid
9 / 7 / 12
38.9% KP
32,701
17.1% share
14,960g
225 CS · 5.6/m
ねこたべたい#paku
Vel'Koz · ADC
12 / 4 / 14
48.1% KP
31,518
16.5% share
20,791g
328 CS · 8.2/m
Empireo#JP1
Pantheon · Support
18 / 8 / 13
57.4% KP
40,666
21.3% share
16,797g
31 CS · 0.8/m
Red side
Defeatkahuntsuraides#JP1
Nasus · Top
9 / 8 / 2
40.7% KP
62,921
38.9% share
19,933g
336 CS · 8.4/m
Lion#9835
Graves · Jungle
8 / 15 / 6
51.9% KP
27,908
17.2% share
19,931g
330 CS · 8.3/m
Mahiru Yume#真昼の夢
Sylas · Mid
5 / 10 / 3
29.6% KP
28,061
17.3% share
12,305g
213 CS · 5.3/m
nanomon#JP1
Jhin · ADC
1 / 10 / 7
29.6% KP
25,619
15.8% share
15,643g
344 CS · 8.6/m
asryou#JP1
Camille · Support
4 / 11 / 8
44.4% KP
17,431
10.8% share
12,170g
37 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
