Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Ranked Solo/Duo · 65 days ago
13 / 4 / 4
K / D / A
43.6%
Kill participation
1,440.6
Damage / min
13,690g
550.5 gold / min
12
6 placed · 0 cleared
199
8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBreakBeatBark#3119
Nasus · Top
6 / 9 / 1
38.9% KP
21,573
25.6% share
11,631g
190 CS · 7.6/m
焼きそばパンMID#2K1M
Ekko · Jungle
4 / 3 / 6
55.6% KP
23,724
28.1% share
11,588g
162 CS · 6.5/m
鬼王残躯#ghost
Talon · Mid
2 / 8 / 1
16.7% KP
10,383
12.3% share
8,593g
149 CS · 6/m
聖なる夜のナイトメア#7669
Aphelios · ADC
2 / 8 / 4
33.3% KP
14,717
17.4% share
9,627g
185 CS · 7.4/m
Shun kei#JPN1
Skarner · Support
4 / 11 / 4
44.4% KP
14,004
16.6% share
8,312g
48 CS · 1.9/m
Red side
Victory1vsAll#日新又日新
Olaf · Top
13 / 4 / 4
43.6% KP
35,822
32.4% share
13,690g
199 CS · 8/m
Lillian#4585
Mordekaiser · Jungle
8 / 3 / 5
33.3% KP
12,594
11.4% share
11,088g
166 CS · 6.7/m
Excellent Neeko#JP0
Neeko · Mid
9 / 2 / 6
38.5% KP
27,915
25.3% share
12,144g
204 CS · 8.2/m
チンパンジー#No1
Kai'Sa · ADC
7 / 5 / 11
46.2% KP
26,060
23.6% share
13,957g
196 CS · 7.9/m
清風様#VNadc
Alistar · Support
2 / 4 / 14
41% KP
8,010
7.3% share
8,166g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
