Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Ranked Solo/Duo · 65 days ago
11 / 10 / 11
K / D / A
47.8%
Kill participation
1,343.5
Damage / min
16,922g
435.8 gold / min
16
6 placed · 3 cleared
257
6.6 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1vsAll#日新又日新
Olaf · Top
11 / 10 / 11
47.8% KP
52,174
25.6% share
16,922g
257 CS · 6.6/m
Ruke74#9031
Riven · Jungle
7 / 11 / 13
43.5% KP
20,842
10.2% share
16,863g
245 CS · 6.3/m
Excellent Neeko#JP0
Malzahar · Mid
10 / 8 / 17
58.7% KP
38,138
18.7% share
17,437g
242 CS · 6.2/m
聖なる夜のナイトメア#7669
Ezreal · ADC
9 / 7 / 25
73.9% KP
58,173
28.5% share
21,937g
305 CS · 7.9/m
a baby princess#kr2
Brand · Support
9 / 11 / 17
56.5% KP
34,733
17% share
14,559g
63 CS · 1.6/m
Red side
Victoryアンバサ#jp2
Ambessa · Top
8 / 6 / 13
44.7% KP
39,090
22.7% share
17,392g
292 CS · 7.5/m
Lillian#4585
Mordekaiser · Jungle
10 / 8 / 14
51.1% KP
32,318
18.8% share
18,048g
244 CS · 6.3/m
焼きそばパンMID#2K1M
Ekko · Mid
14 / 11 / 10
51.1% KP
47,788
27.8% share
16,859g
222 CS · 5.7/m
Blue#KYG0
Jinx · ADC
13 / 8 / 14
57.4% KP
44,012
25.6% share
24,745g
361 CS · 9.3/m
清風様#VNadc
Nautilus · Support
2 / 13 / 27
61.7% KP
8,737
5.1% share
11,189g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
