Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Normal Draft · 61 days ago
8 / 7 / 7
K / D / A
65.2%
Kill participation
870.1
Damage / min
14,010g
482.3 gold / min
25
12 placed · 1 cleared
167
5.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWaiting for fr#JP1
Ambessa · Top
7 / 10 / 5
52.2% KP
32,452
28% share
12,454g
188 CS · 6.5/m
1vsAll#日新又日新
Lee Sin · Jungle
8 / 7 / 7
65.2% KP
25,276
21.8% share
14,010g
167 CS · 5.7/m
poporodo#JP1
Yone · Mid
5 / 6 / 5
43.5% KP
29,363
25.4% share
11,547g
238 CS · 8.2/m
铸星龙王#飛龍在天
Viktor · ADC
2 / 9 / 6
34.8% KP
20,420
17.6% share
10,909g
211 CS · 7.3/m
kina#0718
Janna · Support
1 / 12 / 13
60.9% KP
8,201
7.1% share
8,018g
18 CS · 0.6/m
Red side
Victory八千代#8000
Camille · Top
5 / 10 / 0
11.4% KP
18,687
13.7% share
11,514g
185 CS · 6.4/m
本間心鈴#みすず
Bel'Veth · Jungle
12 / 4 / 5
38.6% KP
24,989
18.4% share
14,381g
243 CS · 8.4/m
喜欢早睡#天天熬夜
Xerath · Mid
5 / 3 / 17
50% KP
32,136
23.6% share
12,115g
194 CS · 6.7/m
ルーンファクトリーが大好きだ#YRA
Corki · ADC
18 / 4 / 8
59.1% KP
50,636
37.2% share
18,874g
247 CS · 8.5/m
Blue声色#sz1
Nami · Support
4 / 2 / 23
61.4% KP
9,728
7.1% share
10,505g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
