Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Victory
Ranked Solo/Duo · 57 days ago
14 / 8 / 11
K / D / A
53.2%
Kill participation
1,356.9
Damage / min
16,445g
514.4 gold / min
20
6 placed · 2 cleared
216
6.8 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGeng丶chovy#JP1
Cho'Gath · Top
6 / 9 / 8
43.8% KP
21,177
12.8% share
12,107g
162 CS · 5.1/m
hinami#qfsmg
Vi · Jungle
6 / 8 / 8
43.8% KP
18,070
10.9% share
13,139g
180 CS · 5.6/m
しゅわしゅわmid#JP1
Viktor · Mid
9 / 8 / 6
46.9% KP
40,095
24.2% share
14,172g
235 CS · 7.4/m
たいくつひと#JP1
Yunara · ADC
4 / 9 / 16
62.5% KP
47,963
29% share
17,243g
277 CS · 8.7/m
卯ノ花烈#初代剣八
Karthus · Support
7 / 13 / 14
65.6% KP
38,096
23% share
10,607g
35 CS · 1.1/m
Red side
Victory1vsAll#日新又日新
Olaf · Top
14 / 8 / 11
53.2% KP
43,376
27.1% share
16,445g
216 CS · 6.8/m
kupea#JP1
Teemo · Jungle
6 / 8 / 13
40.4% KP
27,984
17.5% share
13,037g
189 CS · 5.9/m
黎明丶刀锋之影cc#새 벽
Sejuani · Mid
6 / 6 / 26
68.1% KP
34,157
21.3% share
12,636g
156 CS · 4.9/m
Lillian#4585
Kai'Sa · ADC
17 / 3 / 8
53.2% KP
40,839
25.5% share
19,849g
259 CS · 8.1/m
メコクル#0511
Nautilus · Support
4 / 7 / 25
61.7% KP
13,864
8.7% share
10,720g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
