Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Normal Draft · 42 days ago
12 / 3 / 25
K / D / A
68.5%
Kill participation
1,510.5
Damage / min
18,555g
463.3 gold / min
17
13 placed · 1 cleared
280
7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryV1 Mirei#v66
Yone · Top
24 / 9 / 9
61.1% KP
73,258
36.3% share
20,353g
225 CS · 5.6/m
BLG Xun#비가 와요
Vi · Jungle
13 / 9 / 19
59.3% KP
34,430
17.1% share
18,178g
233 CS · 5.8/m
1vsAll#日新又日新
Galio · Mid
12 / 3 / 25
68.5% KP
60,497
30% share
18,555g
280 CS · 7/m
uuuuuchan#はぴりゅう
Ashe · ADC
4 / 15 / 16
37% KP
21,729
10.8% share
15,128g
247 CS · 6.2/m
V1 Recon#0806
Braum · Support
1 / 9 / 38
72.2% KP
11,839
5.9% share
11,982g
28 CS · 0.7/m
Red side
DefeatLostControl#777
Akali · Top
9 / 13 / 4
28.9% KP
21,696
11% share
14,539g
200 CS · 5/m
Ice Cola#JP1
Graves · Jungle
16 / 10 / 13
64.4% KP
48,214
24.5% share
22,793g
304 CS · 7.6/m
不識時務#2009
Swain · Mid
5 / 8 / 12
37.8% KP
18,941
9.6% share
13,342g
214 CS · 5.3/m
zzi#221
Ezreal · ADC
9 / 10 / 19
62.2% KP
67,351
34.2% share
21,817g
299 CS · 7.5/m
Even#colo
Miss Fortune · Support
6 / 13 / 20
57.8% KP
40,824
20.7% share
12,851g
47 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
