Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Ranked Solo/Duo · 37 days ago
3 / 10 / 1
K / D / A
36.4%
Kill participation
808.2
Damage / min
7,691g
322.7 gold / min
10
7 placed · 0 cleared
159
6.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1vsAll#日新又日新
Olaf · Top
3 / 10 / 1
36.4% KP
19,261
24% share
7,691g
159 CS · 6.7/m
髪を失いたくない#199
Shyvana · Jungle
2 / 5 / 4
54.5% KP
12,479
15.5% share
9,110g
151 CS · 6.3/m
clov3r#2002
Vladimir · Mid
5 / 3 / 2
63.6% KP
28,102
35% share
9,967g
211 CS · 8.9/m
Tako Yankee#1112
Viktor · ADC
1 / 3 / 3
36.4% KP
16,190
20.1% share
8,434g
193 CS · 8.1/m
nami#24867
Ivern · Support
0 / 4 / 5
45.5% KP
4,361
5.4% share
5,592g
28 CS · 1.2/m
Red side
Victory風の歌を聴け#JP1
Illaoi · Top
10 / 3 / 2
48% KP
25,243
26.6% share
14,210g
227 CS · 9.5/m
BRUNINHO LEGEND#5000
Bel'Veth · Jungle
9 / 1 / 6
60% KP
21,031
22.2% share
13,367g
216 CS · 9.1/m
Blue Amber#Ahya
Yone · Mid
2 / 3 / 3
20% KP
24,133
25.5% share
9,639g
223 CS · 9.4/m
Sombra#jp8
Heimerdinger · ADC
4 / 3 / 3
28% KP
19,662
20.7% share
12,271g
205 CS · 8.6/m
もやしば#JP1
Morgana · Support
0 / 1 / 13
52% KP
4,754
5% share
7,209g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
