Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Defeat
Ranked Solo/Duo · 12 days ago
2 / 9 / 10
K / D / A
38.7%
Kill participation
551.4
Damage / min
9,367g
308.5 gold / min
20
6 placed · 1 cleared
138
4.5 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1vsAll#日新又日新
K'Sante · Top
2 / 9 / 10
38.7% KP
16,744
14% share
9,367g
138 CS · 4.5/m
senzawa#JP1
Viego · Jungle
15 / 8 / 6
67.7% KP
31,558
26.4% share
18,256g
223 CS · 7.3/m
Recap#125
Ahri · Mid
7 / 9 / 13
64.5% KP
34,672
29% share
13,619g
241 CS · 7.9/m
jisyoku#2864
Viktor · ADC
7 / 6 / 7
45.2% KP
30,262
25.3% share
13,882g
246 CS · 8.1/m
BRUNINHO LEGEND#5000
Braum · Support
0 / 7 / 18
58.1% KP
6,503
5.4% share
8,080g
21 CS · 0.7/m
Red side
Victorylookatmy#JP1
Jayce · Top
12 / 6 / 15
69.2% KP
45,338
36.5% share
16,651g
246 CS · 8.1/m
Lavender Sea#NIHIL
Rek'Sai · Jungle
7 / 5 / 10
43.6% KP
13,656
11% share
12,608g
185 CS · 6.1/m
SlimShady#JP11
Locke · Mid
11 / 9 / 4
38.5% KP
23,488
18.9% share
13,883g
220 CS · 7.2/m
くむお#JP1
Ezreal · ADC
7 / 6 / 10
43.6% KP
32,764
26.4% share
16,122g
251 CS · 8.3/m
Ravvy#すうぺこ
Nautilus · Support
2 / 5 / 19
53.8% KP
8,822
7.1% share
9,930g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
