Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Defeat
Ranked Solo/Duo · 11 days ago
5 / 5 / 5
K / D / A
29.4%
Kill participation
429
Damage / min
10,025g
322.2 gold / min
30
6 placed · 7 cleared
150
4.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryあんま自分を責めんな俺がいるけん#ran
Smolder · Top
2 / 6 / 10
29.3% KP
20,061
15.4% share
12,106g
208 CS · 6.7/m
ロキシー#773
Qiyana · Jungle
14 / 6 / 16
73.2% KP
48,603
37.3% share
20,533g
276 CS · 8.9/m
シャムロック#raden
Locke · Mid
17 / 4 / 9
63.4% KP
29,084
22.3% share
15,559g
179 CS · 5.8/m
Bon Jovi#1983
Irelia · ADC
6 / 9 / 13
46.3% KP
21,047
16.2% share
13,828g
237 CS · 7.6/m
Lily#niki
Rell · Support
2 / 9 / 28
73.2% KP
11,433
8.8% share
10,159g
26 CS · 0.8/m
Red side
Defeat1vsAll#日新又日新
K'Sante · Top
5 / 5 / 5
29.4% KP
13,348
13.7% share
10,025g
150 CS · 4.8/m
Korea Evelyn#KR2
Zyra · Jungle
7 / 10 / 14
61.8% KP
25,550
26.3% share
13,733g
214 CS · 6.9/m
SlimShady#JP11
Sylas · Mid
12 / 9 / 4
47.1% KP
30,329
31.2% share
13,461g
239 CS · 7.7/m
ソリアゲ王者ハサキング#JP1
Tristana · ADC
9 / 6 / 4
38.2% KP
19,652
20.2% share
16,736g
260 CS · 8.4/m
WitchCraftSabbat#hope
Nautilus · Support
1 / 11 / 16
50% KP
8,200
8.4% share
8,813g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
