Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

K'Sante
Defeat
Ranked Solo/Duo · 9 days ago
7 / 4 / 19
K / D / A
61.9%
Kill participation
745.9
Damage / min
15,954g
393.4 gold / min
29
7 placed · 4 cleared
260
6.4 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory御奈新ヶ万出家次期当主#長男機流
Fiora · Top
3 / 7 / 7
30.3% KP
27,849
15.9% share
19,111g
358 CS · 8.8/m
feeling bad#cuz u
Evelynn · Jungle
11 / 6 / 13
72.7% KP
47,015
26.9% share
18,609g
281 CS · 6.9/m
Pheonix#VG45
Zed · Mid
10 / 7 / 7
51.5% KP
30,273
17.3% share
17,667g
246 CS · 6.1/m
Color Your Night#wing
Ezreal · ADC
4 / 10 / 4
24.2% KP
48,891
27.9% share
17,487g
322 CS · 7.9/m
Sombra#jp8
Sylas · Support
5 / 12 / 12
51.5% KP
20,982
12% share
12,878g
45 CS · 1.1/m
Red side
Defeat1vsAll#日新又日新
K'Sante · Top
7 / 4 / 19
61.9% KP
30,245
19.1% share
15,954g
260 CS · 6.4/m
LeShrx#JP1
Talon · Jungle
20 / 7 / 8
66.7% KP
56,867
35.9% share
21,381g
275 CS · 6.8/m
pxpfup#oEPmM
Lissandra · Mid
3 / 8 / 20
54.8% KP
29,672
18.7% share
16,084g
362 CS · 8.9/m
神州大日本帝国皇帝高一早苗#統一教会神
Aurelion Sol · ADC
6 / 10 / 16
52.4% KP
30,034
18.9% share
16,807g
288 CS · 7.1/m
田 原#SUP
Rell · Support
6 / 4 / 21
64.3% KP
11,758
7.4% share
12,443g
44 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
