Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 3 days ago
9 / 4 / 8
K / D / A
70.8%
Kill participation
1,117.9
Damage / min
12,926g
463.6 gold / min
16
5 placed · 2 cleared
208
7.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1vsAll#日新又日新
Zaahen · Top
9 / 4 / 8
70.8% KP
31,172
36.8% share
12,926g
208 CS · 7.5/m
天狐ハク#1215
Cho'Gath · Jungle
5 / 3 / 9
58.3% KP
12,459
14.7% share
11,124g
175 CS · 6.3/m
チェゴヤ#zzz
Orianna · Mid
1 / 1 / 13
58.3% KP
14,348
16.9% share
10,053g
221 CS · 7.9/m
Bon Jovi#1983
Kalista · ADC
6 / 2 / 6
50% KP
19,348
22.8% share
14,407g
231 CS · 8.3/m
弱者ネ申#Nemoh
Bard · Support
3 / 2 / 10
54.2% KP
7,446
8.8% share
7,991g
28 CS · 1/m
Red side
Defeat尾中板井#JP1
Ambessa · Top
2 / 8 / 2
33.3% KP
20,299
18.8% share
8,899g
141 CS · 5.1/m
ニューキングハナハナV#ハナ専
Kindred · Jungle
3 / 3 / 4
58.3% KP
27,616
25.5% share
11,823g
230 CS · 8.2/m
2000y#JP1
Xerath · Mid
6 / 5 / 1
58.3% KP
35,518
32.8% share
10,845g
239 CS · 8.6/m
神州大日本帝国皇帝高一早苗#統一教会神
Smolder · ADC
1 / 4 / 4
41.7% KP
18,715
17.3% share
11,654g
257 CS · 9.2/m
中段チェリー#16384
Braum · Support
0 / 4 / 7
58.3% KP
5,976
5.5% share
6,762g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
