Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 81 days ago
9 / 4 / 14
K / D / A
54.8%
Kill participation
1,026.6
Damage / min
13,536g
422.6 gold / min
14
10 placed · 1 cleared
233
7.3 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsnowrabbit#2800
Rumble · Top
9 / 7 / 11
69% KP
34,935
29% share
13,862g
219 CS · 6.8/m
Mokurooo#NKG
Talon · Jungle
5 / 11 / 6
37.9% KP
22,154
18.4% share
13,146g
198 CS · 6.2/m
relya#JP2
Varus · Mid
3 / 8 / 8
37.9% KP
22,689
18.8% share
12,348g
234 CS · 7.3/m
SUÝT NỮA THÌ#6th13
Xayah · ADC
4 / 7 / 8
41.4% KP
17,819
14.8% share
14,522g
232 CS · 7.2/m
ラキピー#だっぴ
Elise · Support
8 / 9 / 10
62.1% KP
22,776
18.9% share
12,743g
41 CS · 1.3/m
Red side
VictoryMrグッドゲームくん#GGだぜ
Trundle · Top
3 / 11 / 15
42.9% KP
16,524
13.9% share
11,331g
183 CS · 5.7/m
パルダス#123
Rek'Sai · Jungle
13 / 6 / 17
71.4% KP
21,047
17.7% share
14,088g
152 CS · 4.7/m
2000y#JP1
Xerath · Mid
9 / 4 / 14
54.8% KP
32,887
27.6% share
13,536g
233 CS · 7.3/m
NaiNa#4422
Kai'Sa · ADC
16 / 3 / 12
66.7% KP
38,639
32.5% share
20,581g
315 CS · 9.8/m
中野三玖XahegaoX中野五月#3535
Galio · Support
1 / 5 / 26
64.3% KP
9,844
8.3% share
10,029g
52 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
