Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 81 days ago
6 / 7 / 16
K / D / A
39.3%
Kill participation
704
Damage / min
13,429g
390.2 gold / min
31
6 placed · 7 cleared
202
5.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmushroom kaka#JP1
Pantheon · Top
5 / 13 / 9
27.5% KP
25,576
14.4% share
11,758g
165 CS · 4.8/m
No smite#0606
Nocturne · Jungle
19 / 11 / 12
60.8% KP
50,002
28.1% share
18,626g
199 CS · 5.8/m
Lops#hipo
Aurora · Mid
9 / 14 / 13
43.1% KP
45,792
25.8% share
13,302g
190 CS · 5.5/m
聖なる夜のナイトメア#7669
Kalista · ADC
12 / 9 / 9
41.2% KP
34,621
19.5% share
18,667g
251 CS · 7.3/m
woossub#woo
Annie · Support
6 / 10 / 22
54.9% KP
21,774
12.2% share
12,028g
21 CS · 0.6/m
Red side
Victory2000y#JP1
Malphite · Top
6 / 7 / 16
39.3% KP
24,230
14.8% share
13,429g
202 CS · 5.9/m
Allen Iverson 03#JP1
Naafiri · Jungle
9 / 14 / 12
37.5% KP
26,062
15.9% share
15,535g
210 CS · 6.1/m
LAN#net
Sylas · Mid
9 / 9 / 15
42.9% KP
28,734
17.5% share
14,570g
191 CS · 5.5/m
早稲田大学のAD王#JP1
Twitch · ADC
22 / 7 / 14
64.3% KP
53,141
32.4% share
24,399g
255 CS · 7.4/m
kupea#JP1
Teemo · Support
10 / 15 / 19
51.8% KP
31,890
19.4% share
14,404g
54 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
