Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 80 days ago
7 / 6 / 16
K / D / A
74.2%
Kill participation
1,471
Damage / min
13,585g
435.9 gold / min
21
8 placed · 3 cleared
252
8.1 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat霧の森道#きりみち
Pantheon · Top
4 / 7 / 7
35.5% KP
18,314
14.7% share
10,205g
195 CS · 6.3/m
Novita#JP1
Briar · Jungle
18 / 12 / 6
77.4% KP
38,717
31% share
17,711g
215 CS · 6.9/m
2000y#JP1
Xerath · Mid
7 / 6 / 16
74.2% KP
45,845
36.7% share
13,585g
252 CS · 8.1/m
貯金大変#gimu
Seraphine · ADC
1 / 5 / 13
45.2% KP
14,881
11.9% share
11,247g
232 CS · 7.4/m
SOXL買いなさい#JP2
Rell · Support
1 / 11 / 22
74.2% KP
7,122
5.7% share
8,712g
31 CS · 1/m
Red side
VictoryLestiy03#VRC
Fiddlesticks · Top
6 / 3 / 12
43.9% KP
21,473
19.4% share
11,829g
180 CS · 5.8/m
Maybach#Maybe
Hecarim · Jungle
13 / 7 / 11
58.5% KP
32,642
29.5% share
17,844g
299 CS · 9.6/m
Bbird#JP1
Akali · Mid
8 / 6 / 12
48.8% KP
17,695
16% share
12,565g
215 CS · 6.9/m
早稲田大学のAD王#JP1
Jinx · ADC
10 / 5 / 8
43.9% KP
24,746
22.3% share
18,498g
283 CS · 9.1/m
SEKAI 1#ユーミ
Camille · Support
4 / 10 / 16
48.8% KP
14,194
12.8% share
10,124g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
