Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 80 days ago
1 / 13 / 7
K / D / A
44.4%
Kill participation
1,288.3
Damage / min
7,942g
336.5 gold / min
6
4 placed · 0 cleared
142
6 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
0
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory霧の森道#きりみち
Pantheon · Top
11 / 3 / 6
34.7% KP
16,040
15.5% share
10,520g
140 CS · 5.9/m
Allen Iverson 03#JP1
Rek'Sai · Jungle
14 / 4 / 10
49% KP
25,250
24.5% share
12,515g
146 CS · 6.2/m
Mx3e#JP1
Vladimir · Mid
13 / 6 / 11
49% KP
36,777
35.6% share
12,525g
165 CS · 7/m
早稲田大学のAD王#JP1
Jinx · ADC
10 / 2 / 10
40.8% KP
16,415
15.9% share
14,343g
213 CS · 9/m
yuju#uwu
Bard · Support
1 / 3 / 25
53.1% KP
8,724
8.5% share
8,320g
19 CS · 0.8/m
Red side
DefeatJPKRスタンミスペシャル7se#C1npo
Yasuo · Top
4 / 8 / 2
33.3% KP
11,239
12.5% share
10,471g
182 CS · 7.7/m
ハラキリDRIVE#JP1
Briar · Jungle
10 / 10 / 4
77.8% KP
20,170
22.3% share
13,667g
149 CS · 6.3/m
2000y#JP1
Viktor · Mid
1 / 13 / 7
44.4% KP
30,403
33.7% share
7,942g
142 CS · 6/m
Subway Cookie#EUW
Ashe · ADC
1 / 9 / 8
50% KP
19,295
21.4% share
9,892g
176 CS · 7.5/m
貯金大変#gimu
Seraphine · Support
2 / 10 / 7
50% KP
9,149
10.1% share
8,483g
45 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
