Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 80 days ago
3 / 8 / 4
K / D / A
63.6%
Kill participation
577.7
Damage / min
8,500g
387.2 gold / min
13
5 placed · 2 cleared
160
7.3 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysnowrabbit#2800
Zaahen · Top
4 / 2 / 8
33.3% KP
22,094
22.2% share
8,469g
156 CS · 7.1/m
bánh đậu xanh HP#kngon
Rengar · Jungle
11 / 2 / 6
47.2% KP
17,947
18% share
12,319g
211 CS · 9.6/m
noaaa327#卡特剑圣
Katarina · Mid
17 / 2 / 4
58.3% KP
30,298
30.4% share
13,607g
169 CS · 7.7/m
清風様#VNadc
Aphelios · ADC
3 / 2 / 7
27.8% KP
19,053
19.1% share
11,715g
217 CS · 9.9/m
長期速食は健康によくない跌絲哇唷#不言不语
Karma · Support
1 / 3 / 16
47.2% KP
10,352
10.4% share
7,871g
21 CS · 1/m
Red side
DefeatGIGA KUJIRA KING#bosyo
Ambessa · Top
4 / 5 / 4
72.7% KP
26,545
36.4% share
8,925g
138 CS · 6.3/m
本間心鈴#みすず
Karthus · Jungle
2 / 10 / 2
36.4% KP
15,455
21.2% share
7,378g
132 CS · 6/m
2000y#JP1
Renekton · Mid
3 / 8 / 4
63.6% KP
12,680
17.4% share
8,500g
160 CS · 7.3/m
てぃんとん#1017
Vladimir · ADC
1 / 5 / 1
18.2% KP
6,825
9.3% share
7,678g
172 CS · 7.8/m
GOD of 笹村#ONZED
Pantheon · Support
1 / 8 / 4
45.5% KP
11,517
15.8% share
5,902g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
