Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 79 days ago
13 / 7 / 13
K / D / A
53.1%
Kill participation
1,327.9
Damage / min
15,788g
445.4 gold / min
13
10 placed · 2 cleared
221
6.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsnowrabbit#2800
Rumble · Top
0 / 9 / 13
40.6% KP
22,568
18.7% share
12,526g
230 CS · 6.5/m
止まり木のぴよ#piyo
Sylas · Jungle
4 / 6 / 11
46.9% KP
14,966
12.4% share
13,748g
224 CS · 6.3/m
Apocalys#JP1
Aurelion Sol · Mid
17 / 8 / 4
65.6% KP
40,677
33.7% share
18,021g
293 CS · 8.3/m
もゆのあめ#JP0
Tristana · ADC
5 / 13 / 11
50% KP
26,577
22% share
17,629g
261 CS · 7.4/m
すきのあめ#JP1
Pyke · Support
6 / 13 / 8
43.8% KP
16,069
13.3% share
11,093g
36 CS · 1/m
Red side
VictoryLestiy03#VRC
Fiddlesticks · Top
4 / 4 / 6
20.4% KP
16,422
10.6% share
12,581g
231 CS · 6.5/m
北朝鮮#NK072
Nasus · Jungle
4 / 4 / 13
34.7% KP
22,596
14.6% share
14,785g
218 CS · 6.1/m
2000y#JP1
Xerath · Mid
13 / 7 / 13
53.1% KP
47,074
30.3% share
15,788g
221 CS · 6.2/m
ミ ト#JP1
Corki · ADC
24 / 6 / 9
67.3% KP
53,294
34.4% share
21,317g
272 CS · 7.7/m
てった#jp2
Shen · Support
4 / 11 / 21
51% KP
15,741
10.1% share
11,734g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
