Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 79 days ago
1 / 3 / 18
K / D / A
59.4%
Kill participation
772
Damage / min
8,833g
338.2 gold / min
75
40 placed · 3 cleared
35
1.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSsolHyunKR#GGWP
Gragas · Top
4 / 5 / 7
64.7% KP
21,397
26.9% share
10,048g
156 CS · 6/m
likezeka#ゼ カ
Sylas · Jungle
5 / 4 / 4
52.9% KP
14,841
18.6% share
10,809g
188 CS · 7.2/m
一 生#JP1
Zed · Mid
3 / 3 / 3
35.3% KP
22,709
28.5% share
9,153g
204 CS · 7.8/m
SnailOnWheels175#JP1
Draven · ADC
1 / 11 / 1
11.8% KP
9,514
12% share
9,742g
202 CS · 7.7/m
bánh đậu xanh HP#kngon
Karma · Support
4 / 9 / 11
88.2% KP
11,148
14% share
8,618g
34 CS · 1.3/m
Red side
Victorycncnc#JP1
Zaahen · Top
0 / 6 / 7
21.9% KP
20,556
17.3% share
8,886g
171 CS · 6.5/m
Sekiro#Jug06
Graves · Jungle
11 / 4 / 4
46.9% KP
24,348
20.5% share
13,896g
216 CS · 8.3/m
Rainynow#4140
Viktor · Mid
6 / 2 / 5
34.4% KP
20,460
17.3% share
9,760g
176 CS · 6.7/m
YamiCarry#bao
Ezreal · ADC
14 / 2 / 7
65.6% KP
33,052
27.9% share
15,184g
217 CS · 8.3/m
2000y#JP1
Xerath · Support
1 / 3 / 18
59.4% KP
20,162
17% share
8,833g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
