Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 79 days ago
11 / 2 / 9
K / D / A
55.6%
Kill participation
1,267.8
Damage / min
15,249g
483.6 gold / min
15
4 placed · 3 cleared
245
7.8 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbánh đậu xanh HP#kngon
Tryndamere · Top
6 / 7 / 3
36% KP
29,161
26.2% share
13,174g
262 CS · 8.3/m
longing#815
Ambessa · Jungle
4 / 6 / 3
28% KP
15,552
14% share
13,205g
245 CS · 7.8/m
エスパス日拓西武新宿駅前店#77777
Hwei · Mid
3 / 4 / 10
52% KP
28,775
25.9% share
11,614g
205 CS · 6.5/m
ChristopherPauls#1127
Yunara · ADC
10 / 12 / 1
44% KP
25,565
23% share
16,946g
275 CS · 8.7/m
大喵の五花肉#1206
Nautilus · Support
2 / 7 / 15
68% KP
12,102
10.9% share
9,575g
31 CS · 1/m
Red side
Victory일본사는것도아닌데왜일섭하는거지#이한남들은
Fiora · Top
4 / 11 / 2
16.7% KP
34,834
27.2% share
13,162g
263 CS · 8.3/m
Anthos#JP1
Lee Sin · Jungle
4 / 3 / 11
41.7% KP
11,524
9% share
13,095g
208 CS · 6.6/m
2000y#JP1
Annie · Mid
11 / 2 / 9
55.6% KP
39,977
31.2% share
15,249g
245 CS · 7.8/m
yuju#uwu
Kai'Sa · ADC
15 / 6 / 10
69.4% KP
33,293
26% share
18,322g
270 CS · 8.6/m
Kabe pro#Crisp
Blitzcrank · Support
2 / 5 / 18
55.6% KP
8,517
6.6% share
9,837g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
