Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 75 days ago
5 / 3 / 5
K / D / A
43.5%
Kill participation
739.5
Damage / min
11,318g
398.5 gold / min
14
9 placed · 3 cleared
211
7.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatshottaka#JP1
Urgot · Top
3 / 7 / 3
26.1% KP
22,808
22.7% share
11,395g
241 CS · 8.5/m
スナギモ#JP1
Vi · Jungle
0 / 11 / 7
30.4% KP
11,259
11.2% share
8,275g
123 CS · 4.3/m
2000y#JP1
Xerath · Mid
5 / 3 / 5
43.5% KP
21,001
20.9% share
11,318g
211 CS · 7.4/m
Mokurooo#NKG
Ziggs · ADC
8 / 8 / 5
56.5% KP
33,066
32.9% share
15,044g
217 CS · 7.6/m
早稲田大学のAD王#JP1
Twitch · Support
7 / 8 / 6
56.5% KP
12,272
12.2% share
10,759g
35 CS · 1.2/m
Red side
VictoryLORD MASTER KING#Azhy
Tryndamere · Top
7 / 3 / 8
40.5% KP
24,311
23.5% share
14,747g
243 CS · 8.6/m
Eugeo#DDWIN
Lee Sin · Jungle
4 / 5 / 13
45.9% KP
17,150
16.5% share
12,081g
199 CS · 7/m
ZEDKlNG#Kr2
Zed · Mid
11 / 7 / 5
43.2% KP
19,314
18.6% share
14,752g
216 CS · 7.6/m
RuneFactoryが大好きだ#YRA
Hwei · ADC
12 / 4 / 13
67.6% KP
35,359
34.1% share
16,007g
233 CS · 8.2/m
V1 Arashi#華やか
Pyke · Support
3 / 4 / 11
37.8% KP
7,496
7.2% share
8,723g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
