Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 75 days ago
14 / 4 / 15
K / D / A
69%
Kill participation
1,859
Damage / min
16,878g
522.3 gold / min
19
10 placed · 3 cleared
236
7.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat变化万千心如常#雪豹闭嘴
Jax · Top
5 / 7 / 7
35.3% KP
19,854
19.3% share
12,051g
206 CS · 6.4/m
8114149#419
Lee Sin · Jungle
4 / 7 / 16
58.8% KP
20,370
19.8% share
12,870g
208 CS · 6.4/m
青眼の白米人#キヤナ
Syndra · Mid
4 / 9 / 9
38.2% KP
23,897
23.3% share
10,999g
203 CS · 6.3/m
Pplek#JP12
Samira · ADC
17 / 10 / 4
61.8% KP
28,323
27.6% share
20,688g
261 CS · 8.1/m
ぽみぐ#らくだ
Thresh · Support
4 / 9 / 20
70.6% KP
10,186
9.9% share
10,532g
35 CS · 1.1/m
Red side
VictoryMrグッドゲームくん#GGだぜ
Quinn · Top
5 / 5 / 4
21.4% KP
30,251
18.3% share
14,063g
260 CS · 8/m
ハラキリDRIVE#JP1
Briar · Jungle
7 / 9 / 15
52.4% KP
18,040
10.9% share
14,898g
219 CS · 6.8/m
2000y#JP1
Xerath · Mid
14 / 4 / 15
69% KP
60,077
36.3% share
16,878g
236 CS · 7.3/m
LGBTQRQEQWQEQ#9999
Ezreal · ADC
12 / 8 / 11
54.8% KP
34,794
21% share
17,140g
216 CS · 6.7/m
fredythejapanese#4100
Vel'Koz · Support
4 / 8 / 13
40.5% KP
22,163
13.4% share
10,821g
55 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
