Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 74 days ago
6 / 6 / 3
K / D / A
45%
Kill participation
869.1
Damage / min
9,680g
420.9 gold / min
14
7 placed · 1 cleared
182
7.9 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLORD MASTER KING#Azhy
Volibear · Top
4 / 5 / 7
34.4% KP
13,164
18.1% share
9,245g
162 CS · 7/m
マリナセドナ大雪山#3027
Lee Sin · Jungle
3 / 2 / 15
56.3% KP
10,422
14.4% share
10,539g
173 CS · 7.5/m
likezeka#ゼ カ
Viktor · Mid
7 / 2 / 7
43.8% KP
13,461
18.5% share
10,127g
174 CS · 7.6/m
たいくつひと#JP1
Yunara · ADC
17 / 5 / 3
62.5% KP
31,483
43.4% share
17,119g
222 CS · 9.7/m
あららぎ#iam
Alistar · Support
1 / 6 / 16
53.1% KP
4,073
5.6% share
6,673g
8 CS · 0.3/m
Red side
Defeat鉄砲玉#JP1
Olaf · Top
1 / 5 / 6
35% KP
13,100
16.6% share
8,137g
154 CS · 6.7/m
soccer0304yakyuu#君に凛ぐす
Ambessa · Jungle
10 / 6 / 6
80% KP
19,029
24.2% share
11,528g
168 CS · 7.3/m
2000y#JP1
Xerath · Mid
6 / 6 / 3
45% KP
19,989
25.4% share
9,680g
182 CS · 7.9/m
今日からダイエット#0727
Syndra · ADC
2 / 6 / 8
50% KP
16,524
21% share
11,562g
197 CS · 8.6/m
CNビリビリ当麻の#JP1
Jarvan IV · Support
1 / 9 / 16
85% KP
10,083
12.8% share
6,999g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
