Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 71 days ago
3 / 9 / 8
K / D / A
57.9%
Kill participation
668.9
Damage / min
11,724g
381.3 gold / min
23
6 placed · 6 cleared
250
8.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory白黒抹茶あがりコーヒーゆずさくら#青柳うゐろ
Quinn · Top
11 / 2 / 12
62.2% KP
24,682
26.4% share
13,962g
175 CS · 5.7/m
チェンソーマン レゼ#レゼレゼ
Sylas · Jungle
11 / 6 / 16
73% KP
20,037
21.4% share
15,399g
210 CS · 6.8/m
Ninja of Ninjas#JP1
Galio · Mid
2 / 4 / 15
45.9% KP
17,597
18.8% share
12,206g
260 CS · 8.5/m
ChristopherPauls#1127
Jhin · ADC
10 / 0 / 11
56.8% KP
22,346
23.9% share
16,711g
298 CS · 9.7/m
Tinn#1903
Morgana · Support
3 / 7 / 18
56.8% KP
8,778
9.4% share
9,374g
24 CS · 0.8/m
Red side
Defeatmushroom kaka#JP1
Pantheon · Top
5 / 7 / 5
52.6% KP
18,173
24.6% share
12,295g
216 CS · 7/m
미 호#Lita
Locke · Jungle
8 / 7 / 3
57.9% KP
10,941
14.8% share
13,491g
199 CS · 6.5/m
2000y#JP1
Corki · Mid
3 / 9 / 8
57.9% KP
20,570
27.9% share
11,724g
250 CS · 8.1/m
きゃっと#831
Viktor · ADC
2 / 5 / 6
42.1% KP
16,109
21.8% share
11,352g
260 CS · 8.5/m
ちゃんもつ#JP1
Maokai · Support
1 / 10 / 11
63.2% KP
7,980
10.8% share
7,811g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
