Match history
LeBlanc champion portrait

LeBlanc

Victory

Ranked Solo/Duo · 70 days ago

18:48Live Riot data

4 / 3 / 6

K / D / A

38.5%

Kill participation

592.8

Damage / min

6,926g

368.4 gold / min

14

6 placed · 2 cleared

125

6.6 CS / min

Objective control

Blue side

1

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

2

Dragons

0

Baron

2

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Viktor+206 gold / -15 CS

Difference from the opponent Riot assigned to your role.

15. minute · Viktor+115 gold / -23 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +115 gold and -23 CS versus Viktor.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

3 recorded deaths; first at 3:37.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

6 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,7323,4635,1956,9260:004:429:2414:0618:48
LeBlanc: 6,926

Events and purchases

Kill · Ezreal → Zed
Kill · Locke → Ezreal
Kill · Locke → Bard
Kill · Viktor → LeBlanc
Kill · LeBlanc → Viktor
Kill · Akshan → Jayce
Kill · Locke → Akshan
Kill · Locke → Graves
Kill · Locke → Ezreal
Kill · Bard → LeBlanc
Kill · LeBlanc → Bard
Objective · Graves · Mountain Dragon
Kill · Bard → Rell
Kill · LeBlanc → Ezreal
Kill · Jayce → Akshan
Kill · Bard → Locke
Kill · Locke → Viktor
Kill · Bard → Jayce
Kill · Graves → Rell
Kill · Zed → Ezreal
Objective · Graves · Void Grub
Objective · Graves · Void Grub
Objective · Graves · Void Grub
Kill · Locke → Viktor
Kill · Locke → Bard
Kill · Zed → Ezreal
Kill · Akshan → Jayce
Kill · Locke → Bard
Kill · Graves → LeBlanc
Kill · Locke → Graves
Objective · Locke · Hextech Dragon
Kill · Akshan → Jayce
Kill · Zed → Ezreal
Kill · Graves → Zed
Kill · Akshan → Locke
Kill · Zed → Ezreal
Building destroyed · Zed · Outer turret
Kill · Zed → Ezreal
Kill · Locke → Bard
Kill · Locke → Graves
Kill · Akshan → Locke
Building destroyed · Jayce · Outer turret
Kill · Jayce → Akshan
Kill · Viktor → Rell
Kill · Zed → Ezreal
Kill · LeBlanc → Bard
Objective · Locke · Ocean Dragon
Kill · Viktor → Jayce
Kill · Locke → Akshan
Kill · Zed → Ezreal

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
16 / 26 / 2636,265g · 44,315 damage
PlayerKDA · KPDamageGold · CSItems
Akshan champion portrait

motimotimen#JP1

Akshan · Top

5 / 4 / 3

50% KP

13,628

30.8% share

7,671g

133 CS · 7.1/m

Graves champion portrait

bánh đậu xanh HP#kngon

Graves · Jungle

3 / 3 / 7

62.5% KP

8,487

19.2% share

8,060g

144 CS · 7.7/m

Viktor champion portrait

aspire#JINBU

Viktor · Mid

3 / 3 / 5

50% KP

8,355

18.9% share

7,225g

154 CS · 8.2/m

Ezreal champion portrait

清風様#VNadc

Ezreal · ADC

1 / 10 / 4

31.3% KP

8,456

19.1% share

7,039g

123 CS · 6.5/m

Bard champion portrait

此故事纯属虚构与现实绝无任何关联#请勿对号入

Bard · Support

4 / 6 / 7

68.8% KP

5,389

12.2% share

6,270g

12 CS · 0.6/m

Red side

Victory
26 / 16 / 2740,807g · 57,121 damage
PlayerKDA · KPDamageGold · CSItems
Jayce champion portrait

悪 魔#わたしの

Jayce · Top

2 / 5 / 1

11.5% KP

10,130

17.7% share

7,178g

139 CS · 7.4/m

Locke champion portrait

新しい心愛する心#79351

Locke · Jungle

13 / 3 / 3

61.5% KP

14,103

24.7% share

10,833g

125 CS · 6.6/m

LeBlanc champion portrait

2000y#JP1

LeBlanc · Mid

4 / 3 / 6

38.5% KP

11,144

19.5% share

6,926g

125 CS · 6.6/m

Zed champion portrait

Neiro#1204

Zed · ADC

7 / 2 / 4

42.3% KP

17,831

31.2% share

10,601g

166 CS · 8.8/m

Rell champion portrait

Ichigo#8880

Rell · Support

0 / 3 / 13

50% KP

3,913

6.9% share

5,269g

17 CS · 0.9/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.