Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 70 days ago
4 / 1 / 13
K / D / A
60.7%
Kill participation
1,285.7
Damage / min
11,550g
419.7 gold / min
18
8 placed · 2 cleared
254
9.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory一 途#1 3
Qiyana · Top
9 / 2 / 6
53.6% KP
22,623
19.9% share
13,420g
205 CS · 7.5/m
Ninja of Ninjas#JP1
Wukong · Jungle
2 / 2 / 12
50% KP
14,616
12.8% share
11,847g
215 CS · 7.8/m
2000y#JP1
Xerath · Mid
4 / 1 / 13
60.7% KP
35,377
31.1% share
11,550g
254 CS · 9.2/m
Neiro#1204
Zed · ADC
12 / 2 / 5
60.7% KP
35,239
31% share
16,535g
213 CS · 7.7/m
Ichigo#8880
Rell · Support
1 / 4 / 15
57.1% KP
5,959
5.2% share
7,736g
21 CS · 0.8/m
Red side
Defeat白黒抹茶あがりコーヒーゆずさくら#青柳うゐろ
Quinn · Top
2 / 5 / 2
36.4% KP
11,087
19.4% share
8,421g
174 CS · 6.3/m
aspire#JINBU
Sylas · Jungle
5 / 4 / 4
81.8% KP
14,894
26% share
11,799g
189 CS · 6.9/m
wataneko#JP1
Anivia · Mid
2 / 6 / 4
54.5% KP
8,488
14.8% share
10,190g
230 CS · 8.4/m
Tele#JP1
Nilah · ADC
2 / 7 / 2
36.4% KP
9,575
16.7% share
10,873g
230 CS · 8.4/m
sign#520am
Maokai · Support
0 / 6 / 8
72.7% KP
13,239
23.1% share
7,055g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
