Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 70 days ago
7 / 6 / 16
K / D / A
62.2%
Kill participation
1,644.3
Damage / min
16,327g
461 gold / min
14
9 placed · 2 cleared
320
9 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
4
Inhibitors
1
Herald
3
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryパセリを守ります#JP1
Xin Zhao · Top
8 / 8 / 15
46.9% KP
40,855
17% share
14,495g
189 CS · 5.3/m
senzawa#JP1
Karthus · Jungle
18 / 11 / 21
79.6% KP
85,661
35.6% share
19,929g
278 CS · 7.8/m
Eugeo#DDWIN
Malzahar · Mid
5 / 7 / 15
40.8% KP
25,102
10.4% share
14,617g
281 CS · 7.9/m
すきのあめ#JP1
Zeri · ADC
17 / 5 / 15
65.3% KP
71,505
29.7% share
22,938g
278 CS · 7.8/m
山城恋#JP2
Leona · Support
1 / 6 / 33
69.4% KP
17,806
7.4% share
10,711g
26 CS · 0.7/m
Red side
Defeatふわふわマフィンボーイ#優しい
Aatrox · Top
3 / 13 / 8
29.7% KP
21,278
13.9% share
11,310g
188 CS · 5.3/m
Ruke74#9031
Dr. Mundo · Jungle
10 / 10 / 8
48.6% KP
33,152
21.7% share
17,708g
236 CS · 6.7/m
2000y#JP1
Xerath · Mid
7 / 6 / 16
62.2% KP
58,235
38.1% share
16,327g
320 CS · 9/m
唯 一#0823
Akali · ADC
16 / 8 / 4
54.1% KP
32,136
21% share
18,441g
227 CS · 6.4/m
寄居のジョニー#JPN
Thresh · Support
1 / 12 / 18
51.4% KP
7,896
5.2% share
9,792g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
