Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 68 days ago
7 / 2 / 6
K / D / A
44.8%
Kill participation
1,092.3
Damage / min
10,451g
467.3 gold / min
21
6 placed · 5 cleared
186
8.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatアンバサ#jp2
Ambessa · Top
3 / 7 / 0
33.3% KP
15,085
26.2% share
8,342g
188 CS · 8.4/m
gaman#7897
Shyvana · Jungle
1 / 4 / 0
11.1% KP
6,528
11.3% share
7,793g
157 CS · 7/m
JP ONANI KING#onani
Ahri · Mid
1 / 6 / 1
22.2% KP
12,814
22.3% share
7,018g
158 CS · 7.1/m
ダンゴムシ#14本あし
Lucian · ADC
1 / 7 / 1
22.2% KP
10,489
18.2% share
7,936g
175 CS · 7.8/m
Shun kei#JPN1
Skarner · Support
3 / 5 / 3
66.7% KP
12,646
22% share
6,493g
44 CS · 2/m
Red side
VictoryGeng丶chovy#JP1
Yone · Top
1 / 4 / 5
20.7% KP
21,724
25.6% share
8,922g
190 CS · 8.5/m
Ruke74#9031
Volibear · Jungle
8 / 0 / 2
34.5% KP
11,433
13.5% share
12,175g
200 CS · 8.9/m
2000y#JP1
LeBlanc · Mid
7 / 2 / 6
44.8% KP
24,430
28.8% share
10,451g
186 CS · 8.3/m
てぃんとん#1017
Viktor · ADC
7 / 3 / 4
37.9% KP
15,960
18.8% share
10,668g
176 CS · 7.9/m
ChristopherPauls#1127
Pantheon · Support
6 / 0 / 6
41.4% KP
11,159
13.2% share
9,050g
34 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
