Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 68 days ago
1 / 4 / 4
K / D / A
50%
Kill participation
513.3
Damage / min
8,085g
370.9 gold / min
8
6 placed · 0 cleared
218
10 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRicky#りっきー
Camille · Top
6 / 1 / 1
24.1% KP
21,404
27.4% share
11,251g
219 CS · 10/m
くるみかん#123
Nocturne · Jungle
10 / 2 / 5
51.7% KP
13,611
17.4% share
12,239g
170 CS · 7.8/m
清純派熟女風イ谷新宿南口店店長#清純派
Ryze · Mid
5 / 1 / 3
27.6% KP
19,700
25.2% share
10,099g
219 CS · 10/m
NeverLast#000
Kai'Sa · ADC
5 / 4 / 10
51.7% KP
13,536
17.3% share
11,638g
162 CS · 7.4/m
Lillian#4585
Karma · Support
3 / 3 / 13
55.2% KP
9,871
12.6% share
7,456g
33 CS · 1.5/m
Red side
Defeat布瑠部由良久八握剣異戒神将魔虚羅#GAKON
K'Sante · Top
0 / 5 / 0
0% KP
10,142
19.4% share
6,586g
170 CS · 7.8/m
BRUNINHO LEGEND#5000
Lillia · Jungle
2 / 3 / 1
30% KP
9,672
18.5% share
8,051g
163 CS · 7.5/m
2000y#JP1
Yone · Mid
1 / 4 / 4
50% KP
11,190
21.5% share
8,085g
218 CS · 10/m
4 u#0610
Aphelios · ADC
3 / 10 / 3
60% KP
13,288
25.5% share
10,218g
161 CS · 7.4/m
acianxianz7#1837
Nautilus · Support
4 / 7 / 4
80% KP
7,856
15.1% share
7,226g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
