Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 68 days ago
16 / 5 / 11
K / D / A
58.7%
Kill participation
1,393.6
Damage / min
14,968g
606.8 gold / min
19
6 placed · 4 cleared
190
7.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGGWP#FAKU
Yone · Top
1 / 9 / 2
16.7% KP
17,553
18.5% share
8,841g
207 CS · 8.4/m
noaaa327#卡特剑圣
Master Yi · Jungle
6 / 11 / 9
83.3% KP
20,974
22.1% share
11,275g
126 CS · 5.1/m
夏菜 やまとTwitch#Vtube
Ekko · Mid
5 / 8 / 4
50% KP
20,210
21.3% share
9,904g
158 CS · 6.4/m
Mokurooo#NKG
Ziggs · ADC
3 / 6 / 4
38.9% KP
25,284
26.6% share
12,543g
241 CS · 9.8/m
wataneko#JP1
Camille · Support
3 / 12 / 8
61.1% KP
10,915
11.5% share
8,576g
19 CS · 0.8/m
Red side
Victory亜紀Aki#JP7
Singed · Top
9 / 2 / 4
28.3% KP
22,878
20.5% share
13,055g
248 CS · 10.1/m
あんま自分を責めんな俺がいるけん#ran
Shyvana · Jungle
10 / 3 / 11
45.7% KP
18,046
16.1% share
12,586g
165 CS · 6.7/m
2000y#JP1
Renekton · Mid
16 / 5 / 11
58.7% KP
34,376
30.8% share
14,968g
190 CS · 7.7/m
チンパンジー#No1
Kai'Sa · ADC
10 / 4 / 10
43.5% KP
27,071
24.2% share
15,466g
232 CS · 9.4/m
腑抜け野郎#444
Karma · Support
1 / 4 / 22
50% KP
9,413
8.4% share
8,222g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
